Arhra

The Fallen Phoenix who burns with the dark light of Chaos


WS BS S T W I A Ld Sv
7 6 4 5 3 8 3 10 3+
Points: 192

Arhra the Father of Scorpions, the oldest of the scorpion aspect. He began under the watchful eye of Asurmen and trained to eventually become part of Eldar Legend. Now he puts shame and disgrace to the Scorpion aspect. Arhra's decent into chaos was a sudden and mysterious one, no one knows what turned him to chaos but one thing is known.......he's not coming back.

You may include Arhra in a Chaos army. If you decide to take Arhra then he counts as a HQ choice and he must lead your army. Arhra may not be given any additional equipment and belongs to no marks of Chaos. He may only be used if your opponent agrees to the use of special characters.

Wargear

Flame Pincers(counts as a flamer), Chain Blade, Power fist and Black Armour.

Special Rules



Black Armour
The Eldar exarch suit that Arhra wears has bathed in the energies of the warp for centuries, combining the technology of the Eldar with the power of Chaos it creates one of the toughest substances in the galaxy. His armour gives him a 3+ save against most weapons, when being assaulted by psychic attacks the armour gives him a 2+ save, this is only for Psychic attacks cast by Psykers or Daemons.
Fearless
Arhra is completely immune to all forms of fear therefore he ignores all leadership based tests he is required to take.
Bodyguard
Arhra may be accompanied by up to 5 Black Scorpions at an additional cost of 18 points per model. The Black Scorpions are armed with Shuriken pistols, Chain Blades(counts as a Chainsword) and Mandiblasters.

Black Scorpions

WS BS S T W I A Ld Sv
4 4 4 3 1 5 1 9 3+